RayFire is a most famous and powerful plugin for 3ds max to create fragment, demolish,destruction, explode
objects. RayFire offer many useful features such as interactive demolition system, cache ( its allow to cache geometry animation in single file), dynamic simulation, image tracing, modifiers ( fragmenter ,clusters, voxels and cracks modifiers) and Bomb helper which is used to create all kind of explosions.
Features:
- Geometry Voxelization
- Voxel Size, Spacing and Chamfer properties
- Random Position, Rotation and Scale variation animatable properties
- Animated map support for Position, Rotation and Scale
- Row alternation and Align voxels to face properties
- Custom properties for Viewport and Render
- Animatable Voxel gizmo
- Custom Voxel shape
- Fixed, Random, By closest face and By custom node material ID and mapping
- Only Shell, Only Inside or Both voxel types
- Support for defomable objects
- Geometry and transformation caching, turns 1 Gig scene in 400 Kb
- Animatable speed property
- Playback by playback graph
- Reverse playback
- Caching with respect to Visibility track
- Playback activation by animated Sub Object gizmo
- Per Element playback control by actions: Hold In \ Out, Offset, Delete by Age
- Load types: Stream, Per-Sample, Pre-Load
- Custom Viewport and Render properties
- Explode. Bake cached animation back to animated fragments
- FREE Loader for render farms
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